CrystalTank
Welcome to CrystalTank, a unique top-down shooter with bosses and powerups! CrystalTank is now part of a new development team called ChickenOven Studios. Check us out here: www.chickenoven.tk
Current version: 2.1.4
Red tanks can take 2 hits and deal 1 damage.
Pink tanks are faster, can take 3 hits and deal 1 damage.
Bosses are slower, but can take 20 hits and deal 5 damage.
The goal is to survive as long as you can!
Controls:
WASD - Move
Spacebar - Shoot
Powerups get picked up automatically.
Credits (all music and sound effects are safe from copyright):
AlphaDream - In the Final (Mario&Luigi: Bowser's Inside Story)
Nintendo - Super Mario powerup spawn and pickup sound
Undertale (Toby Fox) - ''Enemy Approaching'' and ''Determination''
Untold Journey - The Pirate King
Update log:
2 June 2018 - v1 released. Base game with a single boss added.
2 June 2018 - v2 released. Added music, a new boss, powerups, sound effects.
3 June 2-18 - v2.1 released. Added improved animations, more random powerup spawns, a few balance changes.
Added a new Game Over sound (credits to Toby Fox). Greatly improved all graphics.
Added a new powerup - Black Bomb. Destroys all enemies on screen.
Added difficulties.
5 June 2018 - v2.1.1 released. Patched a bug where bullets would pierce enemies on the left side, but not on the right side. Bullets don't pierce any longer.
5 July 2020 - v2.1.4 released. Made the code a little bit tidier overall. The game is possibly more stable and has less bugs. Added the ChickenOven Studios logo and sound effect. Fixed a bug where the ''Game Over'' screen would not cover the entire screen. Fixed a bug where the second boss theme wouldn't play properly.
Balance changes:
3 June 2018:
Reduced the spawn timer of all enemies by 0.5 seconds.
Increased the spawn rate of all powerups and randomized them more.
Increased the health of all bosses by 2 HP.
Reduced the extra HP of Green Heart by 1.
Reduced the extra fire rate of Orange Flame by 0.07 seconds.
5 July 2020:
Increased the extra fire rate of Orange Flame by 0.05 seconds.
Reduced difficulty across the board (spawn rates and enemy movement speed).
Status | In development |
Platforms | HTML5 |
Author | Goompro |
Genre | Shooter, Action |
Tags | 2D, Boss battle, Shoot 'Em Up, Tanks, Top down shooter |
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